Random Dice Info한국어

Content is in Korean for now.

Co-op placement tool

Pick your 5 dice. The tool decides counts and placement and ranks them by a boss damage index.

Lunar buffScope buff

Distortion goes to the community standard cells automatically (3 of them at Holy Sword 15 and Distortion 13 or higher). Use Lock cells to choose other cells.

Deck

Tap to change die and class
Lv

Void: +50~100% boss damage only when Distortion is not in the deck (Distortion takes priority)

Buffs on Snowball

Suggested layouts

    Boss kill

    Uses the layout selected above. Bosses cast their skill 2 s after appearing, 0.5 s later with Snowball. The two bosses appear with a gap; the second one takes only Scope extra attacks until the first dies. Kill times are measured from each boss's spawn. Holy Sword % damage gets Distortion only; basic attacks get crit and Distortion.

    How it is calculated
    • Ranking uses the max boss HP killed before skill, computed with your crit damage and other inputs. Each count combination is first narrowed to 12 layouts by Holy Sword procs, then those are compared by the kill calculation.
    • Lunar and Scope buff the four orthogonal cells and do not stack. Distortion receives no buffs.
    • Lunar attack-speed buff is (class x 7 + 8 from power-ups)% x 1.03 when activated, capped at 95% (20x). Power-ups are assumed maxed.
    • Scope extra attacks are counted as one more hit on a second boss: x(1 + extra-attack chance). Extra attacks can also proc Holy Sword.
    • The ranking index leaves out Distortion and Snowball effects and Soul, Recharge and Bastion damage. The tool does not predict the maximum wave.
    • Boss kill: crit chance is the base 5% plus the larger of Lunar activation (5% per pip, 35% at 7 pips) and a triggered Scope (70%). Lunar activation also adds 70% attack. Soul damage = 30 + souls x damage per soul; Recharge damage = base attack + 5 x Lv x (Lv - 1).
    • Bastion's attack grows with adjacent dice pips, but the formula is unconfirmed; the kill calculation uses base attack only (100 + 30 per class + 30 per power up), an estimate.